![]() ![]() But accessing these puzzle rooms is a task in of itself.Įxploring the hotel’s barren annexes to find the four-digit codes needed to access these rooms allows for narrative development via Cooper’s correspondence, convincingly voice acted by Amelia Tyler, which bolsters the atmosphere of anxiety and paranoia. ![]() Completing a floor of the hotel consists of bypassing stages of authentication which manifest as colour-based puzzle rooms. Reaching the roof to escape the Penrose acts as your goal as you work your way through the hotels five floors with Cooper as your guide. You soon receive a call from a mysterious women named Cooper who suspects you are being held against your will. The oddly sanitised feeling of your environment paired with the unsettlingly friendly faceless androids sets an immediate tone of unease. Making your way through the detailed art deco interior of the hotel you encounter several other android members of staff. This rude awakening will be the first of many during your stay, as days each starts in the same Groundhog Day-esque manner. This accolade grabbed the attention of publisher Ripstone who helped Smith’s passion project reach its full potential, enabling the game’s aesthetic and voice acting to match the quality of its narrative and puzzle design.Īwoken by a knocking, you find yourself in the Penrose Hotel, unaware of why or how you got there, and upon answering the door are greeted by a mannequin-like android in a suit who welcomes you and invites you for breakfast. The prototype for first-person narrative-driven puzzler, The Spectrum Retreat, won creator Dan Smith the BAFTA Young Game Developer award in 2016. ![]()
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